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Post by Pikachu on Jun 18, 2007 17:18:43 GMT -5
Important area for announcements, Chip's rulings, and so forth. Chip, if anything was lost on the previous board that didn't make it onto the wiki, but you remember what it was, post that type of stuff here. This is your canvas. Link to Character creation general rules: herosys-ca-wot.pbwiki.com/Character_CreationEdit: The following are now allowed for our characters in this game: 1. You can now take Succor and Aid powers that add to non-characteristic powers. i.e. you can now use them to power up your various magics and what not. 2. Variable Power Pools are now legal and you are allowed to take them up to the normal 75 point limit. 3. Variable Advantages and Limitations are now kosher as well.
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Post by Duragar on Jun 22, 2007 12:44:08 GMT -5
I thought I would make an announcement here so that we would be able to keep the Journal entries Josh has started free of DM interruptions.
I would like for you guys to keep making the logs after Josh heads off to China. Having a record of the events that happen in game makes all of our lives easier, So if we could have someone each game who will type up a log while we fight, then subsequently post it, that would be awesome.
Josh, when you get back, if you're not opposed to making logs for the game, go for it, but the job should be distributed amongst the rest of the group.
By the way, Josh has also succeeded in setting an awesome precident with his most recent post(s), and is actually roleplaying his character outside of game. I believe that warrants some form of reward, so I shall put this out on the table. If you guys make a good game log, Roleplayed from your perspective, you'll earn the group a bonus exp point the next session I run. Sound Good? Good!
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Post by feedback on Jun 23, 2007 5:15:34 GMT -5
After suggesting a change to the recovery time table to Chip we now have the following house rule:
When determining how often a character may take a recovery after being knocked out, we are now going in increments of your con instead of 10 as indicated by the table on pg. 412.
i.e. If I have 20 con and I am knocked out to -15 I take a recovery every phase and post segment 12. If I get knocked out to -50 then I only get to take a recovery every minute.
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Post by Pikachu on Jun 23, 2007 5:42:24 GMT -5
I really hope we can keep the logs going as well. I thought it would be interesting to try the log from the character perspective, since it's not always possible to express all of a given character's thoughts in-game all the time. That, and it might add some more layers to a sort of metagame omnisicent point of view in terms of a general game narrative. It would be quite a collection after a while.
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Post by Duragar on Jun 23, 2007 19:46:47 GMT -5
By the way..... even if one person is making a game log during the week, don't let that discourage you from making your own log, and posting it. Give us flavor on your characters!
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Post by Duragar on Jun 25, 2007 17:09:48 GMT -5
I er um..... Wow.... Well Shit. Okay.... I just noticed that I may have made a SERIOUS breech in communication on a little constraint for character creation... and I'm certain it affects a lot of you. So... remember my constraint on Multipowers? Multipower frameworks have a maximum reserve of up to 75, and a maximum point total (reserve + powers) of 100. Well... I read that as "You have a max reserve of 75, and a Real Cost max total of 100 for the whole multipower." If you read it a different way, and your powers were hurt for it... check back with me, and maybe we can work with it if you have something you really wanted to include but didn't. If you already interpreted this the way I did, well... Just making sure we're all on the same page.
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Post by feedback on Jun 26, 2007 1:46:11 GMT -5
I'm confused. So does this mean that we could have more than 25 points worth of slots if we have a 75 point reserve that has a real cost less than 75 points? i.e. My multipower has the limitations RSR, Incantations, and Gestures so the reserve itself costs 37 points. I have 25 points worth of slots. So according to what you just said I can have 100 - (37 + 25) = 38 more points worth of slots in my multipower?!?! Correct me if I'm wrong but doesn't this go against a previous ruling you made where you said the reserve could be 75 points max and you could only take up to 25 points worth of slots? I remember you saying something like that in the beginning and that is the guideline that I've been following so far. If my example holds true, then I guess I wouldn't mind talking to you about shifting a few points around.
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Post by Pikachu on Jun 26, 2007 12:01:09 GMT -5
Hmm, I was interpreting your statement as 75 reserve (regardless of real cost of multipower itself) + 25 points of powers in real cost in the framework = 100 point total. Well, if it's the other case, then that's cool. Either scenario doesn't affect me too much.
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Post by Pikachu on Jun 26, 2007 18:16:43 GMT -5
Hey, just noticed something about the Eodai racial package (other than the fact that it's pretty good and shit): I think their distinctive feature disadvantage should have the "not distinctive in some cultures" modifier... unless they look so damned alien that they're crazy looking even amongst themselves? 10 points instead of 15, then. May want to address this on the wiki should this affect the point total for the package for posterity, replacing dead characters, or Miles/Scott. Edit: It also looks like the point totals for their telepathic powers are off as well, as I'm getting 18 for the real cost instead of 12. Yes, I'm making an Eodai for fun! Edit #2: Their Logevity power is off, too. I'm getting 19 points instead of 22.
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Post by Duragar on Jul 7, 2007 18:16:32 GMT -5
Okay... I found my original character creation constraints from a while back, and I fail at life.
The original ruling is very specific in stating that you can only spend up to 25 points on a 75-point reserve. The confusion on my part is that if you got, say, a 50 point reserve, you could spend up to 50 real points on the powers in the pool. So basically, my ruling was originally:
(Active Cost of Pool) + (Real Cost of Powers) = 100pts. or less.
For some reason, this never made it onto the wiki. For that, I apologize. I felt that this set-up would be a good reflection of variable power level spells - a hat's off to D&D spell levels if you will. With a smaller pool, you have a wide array of powers on hand, though they are less powerful than the high-end powers. That said.... This geometrically increases the number of powers you have at your disposal, since the most any power will cost you under that multipower is 5pts., and you now have 50 points to work with, a minimum of 10 powers if you go all-out. Seems a bit powerful, but hey, you guys are heroes right? what's the point of making an uber-powerful villain if the heroes can't stand up to him?
With that said, I notice I haven't really limited Elemental controls, and VPP's, short of the standard limitations, and the Active Point ceiling. Thoughts on that Matter?
As far as Eodai Point Costs/Disadvantages....
1) The Eodai are the only race in the realm that looks anything like them, and (relative to the other races), there aren't that many of them. A long while ago, I strongly considered whether "Not distinctive in Some Cultures" should apply to them, and I came to this conclusion - While they certainly aren't fugly to each other, there's few enough of them, that seeing another Eodai is a memorable enough experience that their distinction applies even to other members of their own race.
2)Interesting... You are correct sir. The Total Point cost of Eodai Powers is 19 + 18 = 37 points. That's annoying. I want to work with multiples of 5. So, to get it to that magic multiple of 10, I added +1 EGO to the Eodai package. The changes brought up by Josh have been added to the wiki.
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Post by Duragar on Jul 22, 2007 2:04:27 GMT -5
As an FYI to anyone who hasn't gone to the character creation section of the wiki, the active point cap on powers has been raised to 80, and the cap on Multipowers has been expanded. now, you may have a total of 120 points between you Multipower's active point total, and the real cost of your abilities within the multipower.
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Post by Duragar on Jul 28, 2007 17:00:17 GMT -5
Hey guys. Just thought I would make the announcement here that the World Setting page is finally getting its long overdue updates. Check 'em out here: herosys-ca-wot.pbwiki.com/World_Setting I hope you like what you see, and I apologize if I get a little long winded here. I'm working from my memory of biblical writings and mythological storytelling from the likes of Homer and other extravagantly long-winded Greek historians.
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Post by Duragar on Sept 16, 2007 5:32:24 GMT -5
Okay, so since I've been fairly flakey/absent minded about my rulings, it's time to revive this particular section of the forum, and grab all of the rulings that I need to get written down.
First and foremost, for the moment, I am not allowing NND's and AVLD's. They will be implemented in the future, so you can keep your designs on hand, but for now, no player will have these powers. That said, I somewhat regret making AVLD's on my NPC's. There are a hundred better ways to make NPC's a credible threat, and I shouldn't have taken the easy way out. What's done is done, though, and You'll more than likely encounter the Shadow Templar again.
Second, after reflecting on it, I think it's important to note that what I was doing in our most recent combat (with the shadowy wolves), while an effective combat tactic, was throwing the rules out the window. I was moving dogs up, and then moving them again when their target went down, and then still having them attack. That's three actions, folks, and they can't do that. Please stop me if you see me doing this again.
The rest are pretty straightforward, and already in the rulebook, but I'd still like to put them up as a Reminder:
- Sweeps are -2 per attack beyond the first for ALL attacks. - To push into your Stun it costs 1d6 STUN for every 2 END you want to convert.
If there's anything else that we've had to constantly go over the rules for, please do me the favor of posting it up so that we can have the reference.
EDIT: After some deliberation with Jon, it occurs to me that one of the major factors in making NND's and AVLD's borken is the "Does BODY" factor. Ouch. Well, in any case, I'll deal with such powers on a case-by-case basis. You had best have your logic well thought out as to why your character has such a power. Also, even if you have an NND already, be aware that it will get harder to convince me to let you have more, because that quickly eclipses any chance of me finding a defense for multiple NND's. So.... the short of it is this: Assume NND's and AVLD's are closed to you, but if you have an awesome attack that just screams it should be NND or AVLD, then you come to me and pitch the power past me. We'll try to find alternatives, but failing that, if your idea is awesome enough, then we'll see about making the power. Gonna do it this way, because I've been fickle regarding this subject. I gave people the option of having NND's in the past and outright denying them now is pretty asshated of me.
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