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Post by buhwhyen on Oct 23, 2011 0:12:20 GMT -5
Bought Dungeon Defenders off steam. It's essentially RPG tower defense. You build towers and also control a hero. It's pretty fun, though I haven't been able to beat boss stages solo, since bosses are pretty dumb.
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Post by feedback on Nov 2, 2011 22:25:44 GMT -5
mwomercs.com/Mechwarrior MMO announced. Not a whole lot of details, but they are trying to shoot for a 2012 release.
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Post by buhwhyen on Nov 7, 2011 14:19:27 GMT -5
After playing more Dungeon Defenders it's a little different than I originally thought.
There are 4 classes(there are 2 more, but they are locked - probably to be released later): Apprentice, Squire, Huntress, and Monk. -The apprentice is essentially the "tower specialist" hero, he has the most classic tower defense turrets and not amazing hero special attacks (I've really only played the apprentice). -Squire has mostly melee range/short ranged turrets, and melee normal attacks. Huntress has traps instead of towers, they have finite charges and a rearm time, so they can only activate so quickly. Has a melee special attack. -Huntress also has a ranged crossbow for normal attack, it also has a finite number of shots before you need to reload (number of shots is based on your weapon). Not sure about special attacks. -Monk has defensive and cripple turrets. So some turrets can heal heroes and some turrets slow movement speed of nearby mobs. Essentially a support oriented hero. Not sure about special attacks.
Your hero also gains levels and subsequently points to spend on stats. Stats you can put points into go either towards your hero's stats or turret's stats. So if you get 5 points when you level up, you can put those points towards having a stronger hero attack/hp/defense/cast speed or towards making your towers attack stronger/faster/better aoe defense/have more health. So essentially you choose a focus for your hero, they can either be more tower oriented or more towards your hero being strong.
You can upgrade your equipment up to a number specific to the piece of gear (some can be upgraded further than others and some not at all).
Multiplayer is co-op up to 4 players, level difference doesn't really matter that much. Obviously higher levels means more stat points and probably better equipment. The game automatically scales the number of mobs spawned to the number of players in game. There are 4 difficulty levels, medium is very doable, while insane (highest difficulty) is pretty intense.
The game itself is actually a lot more fun than "classic" tower defense. In classic tower defense mobs spawn from a single location, and move along a single path till they reach the "end" and you lose health or just lose. In Dungeon Defenders, you always have multiple paths to defend and as the game progresses you encounter flying mobs that you have to defend against and also multiple crystals (the structure that must survive for you to win) to defend. So in later stages you have up to 3 crystals and at least 3 choke points to defend. Oh, I didn't mention that mobs attack your towers and hero.
On easy/medium/hard difficulty you can choose to have infinite build time. That is you can take as much time to set up your defense at the beginning and in between waves. On insane you don't have this option, so you typically get 90 seconds before the first wave and ~60 seconds in between waves.
There are "special" mobs in addition to normal ones that spawn to make it more difficult to defend. In particular the assassin and ogre. The assassin jumps around and targets heroes. So if your hero is squishy, it'll chase you around and jump to avoid turrets. Ogres are well...ogres. They smash turrets with aoe damage and have tons of health.
I like the game. It's an interesting twist on Tower Defense. You can play it more classically or more like an action RPG if you prefer.
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Post by buhwhyen on Nov 11, 2011 0:38:38 GMT -5
Dear Steam Users and Steam Forum Users:
Our Steam forums were defaced on the evening of Sunday, November 6. We began investigating and found that the intrusion goes beyond the Steam forums.
We learned that intruders obtained access to a Steam database in addition to the forums. This database contained information including user names, hashed and salted passwords, game purchases, email addresses, billing addresses and encrypted credit card information. We do not have evidence that encrypted credit card numbers or personally identifying information were taken by the intruders, or that the protection on credit card numbers or passwords was cracked. We are still investigating.
We don’t have evidence of credit card misuse at this time. Nonetheless you should watch your credit card activity and statements closely.
While we only know of a few forum accounts that have been compromised, all forum users will be required to change their passwords the next time they login. If you have used your Steam forum password on other accounts you should change those passwords as well.
We do not know of any compromised Steam accounts, so we are not planning to force a change of Steam account passwords (which are separate from forum passwords). However, it wouldn’t be a bad idea to change that as well, especially if it is the same as your Steam forum account password.
We will reopen the forums as soon as we can.
I am truly sorry this happened, and I apologize for the inconvenience.
Gabe.
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