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Post by Pikachu on Jan 9, 2009 15:22:08 GMT -5
Originally, I was gonna make this quite 3.0, but a lot of material is coming up in 3.5 style (including my own sourcebooks). This is going to be a very gray area because there are some 3.5 feats that I think are justifiable, but others like the divine metamagic that I am less comfortable with. The answer is just that it depends... so use a bit of common sense as you build it up, and bring the final product to my attention. In the end, 3.5 stuff that upgraded weak, previously unusable garbage will tend to be stuff I support, and otherwise demented things, you should run by me first. Keep things case by case in these areas because I don't want to go through a massive comprehensive list for a short-term game such as this.
Ebberon and Forgotten Realms are alternate settings and contain functions that aren't in line with this world, so ixnay on those.
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Post by Pikachu on Jan 18, 2009 17:08:43 GMT -5
First post updated.
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Post by Pikachu on Jan 27, 2009 4:36:40 GMT -5
Quick reminder that the game is still scheduled for the 31st. Checking to make sure everyone can make it. First post has also been updated again.
I'd like to start around 2PM on the 31st if you guy can make it. There's a bit of background knowledge you need to have, so make sure you all are ready to read shit on that day. Craig, if you read this, make sure you have a bit of a background set up for your character.
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Post by dyuman on Jan 30, 2009 18:32:35 GMT -5
So I got this excel spreadsheet of whoaness (Heroforge) to do character sheets Having some small problems with certain stuff though and driving me nuts, I can override it but unsure why it is the way it is. 1. Scythe comes up as 2d4 (3.5 PHB is 2d4 as well, but my character sheets all say 4d4 - am I mistaken?) 2. My Base attack bonus come up correct... my melee attack bonus comes up correct... but when I pick my Scythe in the system with +3 I get +29/+24/+19 ? I can override it and place in what I think is the right number, but wanted to check and make sure this was totally out of whack... 4. Touch AC comes up weird... I had 9 with shield (+7Tower shield+2dex) Again, something I just need to override? Or something going on that I'm not aware of? Flat footed comes up the same. --- Josh would it be ok if I came over a bit earlier (around 1 or 12:30 ?) and we double checked my character sheet to make sure it's ready to go? If you're busy with setting up thats fine, but I would like to make sure so there aren't any hick ups during the game.
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Post by Pikachu on Jan 30, 2009 19:38:46 GMT -5
Come early. This is a part of the preparation process so we don't F up. 4d4 is the damage we get from the 3.0 PHB. I'm going with that.
You need to be more specific about your numbers. Are they coming up short, or are they too high? Same with the AC, which you're not providing enough numbers. I can't help you unless I see the entire thing. What I can theorize is that you might have missed bonuses stemming from materials in armor as well as feats for your melee. If you want to, you can investigate that on your own, but please let me see your character sheet before we start to play. Thanks for bringing it up!
EDIT - I am glad this came up, because I never consciously paid too much attention to the change in 3.5. I had always known the Scythe was quite good, but I just never sat down and thought about it, since my thoughts drift toward magical shit.
But 2d4 for a two handed large weapon? What the fuck kind of gayness is that? On the other hand, right after posting, I did the calcs for 4d4 average damage, and it comes out to 10 per swing. That's obscene for a medium two hander, and relegates the greatsword and greataxe to obscurity in terms of consistency, while maintaining the x4 crit bonus, which is actually no nerf at all when compared to the greatsword (half the crit range, double the output).
My ruling here, after some real thought, is to compromise the scythe with 3d4, with x4 crit. The average damage is still higher than the greatsword, but the higher end of the damage scale is harder to attain (1 in 64). I think this is a pretty fair result while still maintaining very high viability, which I want to have for this game.
And on the off chance anyone wants to argue that the spiked chain is 2d4, I should remind you what gayness it has as a reach weapon that can threat point blank.
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Post by dyuman on Jan 30, 2009 20:00:16 GMT -5
They seem big,
I'll bring it over and show you in person tomorrow. The sheet is pretty crazy, so worse come to worse I'll override.
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Post by feedback on Jan 30, 2009 21:53:48 GMT -5
Those using tower shields might wanna clarify with Josh whether you are using 3.0 or 3.5 rules for tower shield as it does make a difference.
3.0 tower shields provide varying amounts of cover from none to full. The brokenness with this version is that you can gain 1/2 cover and basically negate attacks of opportunity because you have 1/2 cover. PHB pg 132 under Cover and Attacks of Opportunity. With this version you also have the problem of whether your attacks also suffer a penalty because your opponent will probably have the same amount of cover that you do because of the shield.
3.5 gives a AC shield bonus of 4 or you can employ full cover. You do not get an option to take half cover and instead they just give you the +4 ac as a shield bonus. 3.5 version also has a max dex bonus of +2 and gives you a -2 on attacks because of the shield's encumbrance.
I'm not sure why you are including your shield in your touch ac. Touch ac is your normal ac - armor, shield, and natural armor bonuses. Your tower shield should not be adding to it unless it is granting some sort of cover bonus in which case it may or may not be applied at DM's option.
As far as scythes go, they have always done 2d4 damage with a 4x crit multiplier. This was fair in comparison to all of the other 2h weapons because you took a lower average damage for better random splatter damage when you actually crit.
Random math just for fun
Greatsword: 2d6, 19-20/x2 avg dmg: 7 + modifiers avg crit: 14 + (modifiers * 2)
Greataxe: 1d12, x3 avg dmg: 6.5 + modifiers avg crit: 19.5 + (modifiers * 3)
Scythe: 2d4, x4 avg dmg: 5 + modifiers avg crit: 20 + (modifiers * 4)
Improved Scythe: 3d4, x4 avg dmg: 7.5 + modifiers avg crit: 30 + (modifiers * 4)
Different Scythe: 3d4, x3 avg dmg: 7.5 + modifiers avg crit: 22.5 + (modifiers * 3)
Differences between 3.0 and 3.5 is a 2 pound difference with 3.0 weighing 12 lbs and 3.5 weighing 10 lbs and the damage type being slashing and piercing in 3.0 and slashing or piercing in 3.5. If you are getting a 4d4 option in your character sheet, then your sheet is wrong. If Josh wants to adjust the damage up to 3d4 then good for you, but by raw it's 2d4 + modifiers. Either way make sure you are increasing your crit threat range so you get that juicy 4x multiplier as often as you can.
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Post by dyuman on Jan 31, 2009 10:47:21 GMT -5
Those using tower shields might wanna clarify with Josh whether you are using 3.0 or 3.5 rules for tower shield as it does make a difference. 3.0 tower shields provide varying amounts of cover from none to full. The brokenness with this version is that you can gain 1/2 cover and basically negate attacks of opportunity because you have 1/2 cover. PHB pg 132 under Cover and Attacks of Opportunity. With this version you also have the problem of whether your attacks also suffer a penalty because your opponent will probably have the same amount of cover that you do because of the shield. 3.5 gives a AC shield bonus of 4 or you can employ full cover. You do not get an option to take half cover and instead they just give you the +4 ac as a shield bonus. 3.5 version also has a max dex bonus of +2 and gives you a -2 on attacks because of the shield's encumbrance. I'm not sure why you are including your shield in your touch ac. Touch ac is your normal ac - armor, shield, and natural armor bonuses. Your tower shield should not be adding to it unless it is granting some sort of cover bonus in which case it may or may not be applied at DM's option. As far as scythes go, they have always done 2d4 damage with a 4x crit multiplier. This was fair in comparison to all of the other 2h weapons because you took a lower average damage for better random splatter damage when you actually crit. Random math just for fun Greatsword: 2d6, 19-20/x2 avg dmg: 7 + modifiers avg crit: 14 + (modifiers * 2) Greataxe: 1d12, x3 avg dmg: 6.5 + modifiers avg crit: 19.5 + (modifiers * 3) Scythe: 2d4, x4 avg dmg: 5 + modifiers avg crit: 20 + (modifiers * 4) Improved Scythe: 3d4, x4 avg dmg: 7.5 + modifiers avg crit: 30 + (modifiers * 4) Different Scythe: 3d4, x3 avg dmg: 7.5 + modifiers avg crit: 22.5 + (modifiers * 3) Differences between 3.0 and 3.5 is a 2 pound difference with 3.0 weighing 12 lbs and 3.5 weighing 10 lbs and the damage type being slashing and piercing in 3.0 and slashing or piercing in 3.5. If you are getting a 4d4 option in your character sheet, then your sheet is wrong. If Josh wants to adjust the damage up to 3d4 then good for you, but by raw it's 2d4 + modifiers. Either way make sure you are increasing your crit threat range so you get that juicy 4x multiplier as often as you can. The shield part was done with Josh when you were there that one time at his place, so was going based of what I was told. Yea I saw the -2 on attacks for 3.5 so I assumed that was the case and was put into my personal damage calcs after the fact. I'll head over early and make sure to hash everything out anyhow. T-6 hours to game time.
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Post by Pikachu on Feb 11, 2009 20:58:05 GMT -5
Any playing this weekend to wrap this up?
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Post by dyuman on Feb 12, 2009 11:17:35 GMT -5
Could do
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Post by feedback on Feb 12, 2009 23:04:33 GMT -5
Works for me. What time?
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Post by Pikachu on Feb 13, 2009 3:12:13 GMT -5
1:30 PM ok for everyone?
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Post by dyuman on Feb 13, 2009 17:48:12 GMT -5
Thats fine - prefer earlier, don't want to be out past 9pm tomorrow.
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