Post by buhwhyen on Feb 21, 2013 6:52:32 GMT -5
There will be general information about features of the game (in this post) as well as a long and short version of some suggestions on how and where to level (in the following posts).
Quest based leveling and Renown Hearts
Guild Wars 2 utilizes a quest based leveling system. This is an important point to take notice of because this means that you should not be killing 500 wolves to reach your next level. Your main/primary source of experience gain is through the completion of tasks (quests, dungeon completions, etc) and not from the experience rewarded by killing monsters. The names of things are different than used in more conventional (I suppose WoW is “the” convention) MMOs. The equivalent of a quest is a renown heart (RH). Each RH task shows up in the top right portion of your screen and tasks vary from kill centaurs till the bar is filled, all the way to stealth through this area without being caught by a patrolling sentry. Doing RH is each zone is your most consistent means of gaining experience. However, it is not the sole means for getting experience that you should take advantage of.
Dynamic Events
Each zone has a variety of dynamic events (DEs) that allow you to break up the grind of clearing RH tasks. They usually trigger automatically based on time elapsed since the event was last completed. However, sometimes there are npcs that you need to talk to in order to start the events (they have an orange circle above their head).
These events also give considerable amounts of experience for the time required to complete them. Some you can do by yourself (solo) and some require a much larger group of people, these typically labeled as group events to help you distinguish the general level of difficulty. Large groups can vary depending mostly on the event itself. Some group events only take 2-3 people, but others might require as many as 20 people to complete. You also get karma and a small amount of cash for completing events. In the event that you fail one of these DEs, you are still rewarded partial credit and receive less experience, karma, and money than you would if you had successfully completed the event.
Tldr;
If you see a dynamic event, they're worth doing.
Personal story
Doing your personal story is a very quick way to get a lot of experience. I'm not sure on the exact amounts, but I think you get roughly 50% experience required to reach your next level (it does scale with your level). You don't have to keep up with your personal story, but it is recommended because it gives you a free set of gear early on (pre-level 20) and is easy/fast experience.
Dungeons
Running dungeons is very good experience. For first clears of the day, you should receive 70% of the experience required to reach the next level. Dungeons are more difficult than regular content, but also give better rewards. The first dungeon is Ascalon Catacombs - level 30 for story mode, level 35 for explorable mode. Typically you run story once for (obviously) to see the story. After that first run, you run explorable mode because it gives better rewards. Each dungeon will have 3 paths (Arah is an exception and has 4). A list of dungeons and their level requirements and locations can be found in the Q&A thread.
Gathering crafting materials
Using the World of Warcraft example, you had to be a certain profession in order to gather crafting materials. That is, if you wanted to mine iron or some other ore, you not only had to take up the “gathering” professions and then be sufficiently high level to gather various materials. In GW2, neither of these are required. Anyone can gather a crafting material, and they are uniquely spawned for each player. What this means is that everyone can see the same copper vein to mine. But I don't have to complete with another player over who gets to mine it. We see the resource in the same location, but we can both mine it.
The only restriction on gathering is based on what level gathering item you are using (picks for mining ore, sickles for gathering herbs, and axes for chopping trees). They have tiers or levels (copper, iron, steel, darksteel, mithril, and orichalcum). The only restrictions put on what you can use is what level your character is (orichalcum requires level 80 characters, iron requires level 10 characters). You also gain a moderate amount of experience for gathering, so I would suggest doing it even if you do not intend to use it yourself (craft). Gathering materials is a good way to make money and gain xp at the same time.
Crafting
You may have up to 2 crafting professions at a time (on a single character). You are able to "drop" and take up other crafts. Switching back to a profession you have previously dropped costs money. I forget the exact formula, but its based on the skill level of the profession you want to relearn. Crafting also gives a large amount of experience in GW2. A single craft maxes at 400 skill, if you max one craft it will reward you with 10 levels worth of experience. And since there are 8 crafts, it is possible to level to 80 without ever leaving your starting city and also without ever killing a monster.
Guild Wars 2 Leveling Philosophy
Guild Wars 2 is very different than other MMOs in terms of not forcing you to level in specific areas based on your level. For example, in World of Warcraft, you had to level where the monsters were close to your level otherwise you would get no experience for killing them. Likewise low level quests (relative to your level) gave diminished rewards compared to if you did them underleveled. This idea of not going to places much lower leveled than your character is different than the system used in GW2.
So following an example of someone that is used to this kind of system, they might for example force themselves to stay within a single zone till they can progress to the next level zone – Kessex Hills for instance. Say I am leveling a character, in Kessex Hills (a level 15-25 zone). But part way through clearing the zone I am only level 18, but the remainder of the content is level 22+ and I feel this is too difficult for me to complete. Normally you would be forced to do one of the following things: find another zone of similar level and go there to find quests or mobs to kill that are the same level you are, fight something lower level to do (but is slower/inefficient), or mindlessly grind out mobs till you are high enough level to go elsewhere. However, with GW2 you can go to any zone lower level than your own and get full experience/loot.
This means if I am still level 18, but I go to Caledon forest (Sylvari starting area. Lvl 1-15) and kill stuff there. The RH (quest) rewards will still give me low level stuff (level 1-15), but the drops from the mobs themselves will be scaled up to level 18 (my current level). Experience is scaled to your level regardless if its from a RH or killing random mobs. This means it is just as efficient to level in a lower level zone as it is in an equal level zone, and probably more efficient than trying to level in a much higher level zone because you ran out of equal level content. This holds true even if you are level 80 (level cap) killing stuff in a starter zone (level 1-15), you will receive level 80 drops from killing monsters. You should never be killing mobs mindlessly for experience. There should always be other areas with RHs you have not completed yet that is a better use of your time.
Misc info about zones
You might notice in your loading screen (when entering a zone) or when you open your world map that you see a number of icons with some numbers 1/25, 0/30, 10/15, etc.
This represents your completion progress for that map, and for the entire world of Tyria (the entirety of the current game world). The individual symbols are as follows:
The diamond shape is a waypoint symbol. Waypoints are used for instant travel for a small fee (fee is based on your character level). You can use these anytime you are not in combat.
Orange squares with white borders are Points of Interest (POI), these represent important points or structures in the zone. They have no actual impact on gameplay and only reward small amounts of experience the first time you visit them.
The blue army stripe represent skill points challenges. At these skill challenges you are typically require to kill a veteran level monster (more difficult than normal monsters) or channel the point for ~5 seconds without getting interrupted (hit). Usually channeling skill points are placed in hostile areas where you are likely to be attacked by aggressive monsters. Completion of a skill challenge will reward your character will 1 skill point (used to buy utility and elite skills for the most part. Later in the game these become a form of currency for mostly vanity items.
Double red triangles represent vistas. Vistas are the GW version of a mini puzzle. Essentially these points typically require some creativity or imagination in order to reach (they are usually located on top of structures, hills, etc). Once you reach it, it will show you a cinematic view of the landscape in the area.
Discovering (completing a skill challenge, traveling to waypoints/POI/vistas) will reward you experience. This is referred to as completion experience. You also get discovery experience when you first step into new areas (previously shaded on your map) and discovering general areas of a zone.
Map completion
This leads to map completion. Each zone will have a certain number of each category listed above (shown in picture above). Once you complete all RH, skill point challenges, and discover all the waypoints, POIs, and vistas, you will be rewarded for “completing” that specific zone. And you will receive a zone-level appropriate reward (not scaled to your character level). The reward is typically some experience + some money + 2 pieces of gear + some crafting materials + random item. The random item can be transmute stones (swap look/stats of a piece of gear to another piece of gear of the same type), or a black lion key (used to open black lion chests – which give black lion stuff, boosters, transmute stones, and transmutation potions).
Quest based leveling and Renown Hearts
Guild Wars 2 utilizes a quest based leveling system. This is an important point to take notice of because this means that you should not be killing 500 wolves to reach your next level. Your main/primary source of experience gain is through the completion of tasks (quests, dungeon completions, etc) and not from the experience rewarded by killing monsters. The names of things are different than used in more conventional (I suppose WoW is “the” convention) MMOs. The equivalent of a quest is a renown heart (RH). Each RH task shows up in the top right portion of your screen and tasks vary from kill centaurs till the bar is filled, all the way to stealth through this area without being caught by a patrolling sentry. Doing RH is each zone is your most consistent means of gaining experience. However, it is not the sole means for getting experience that you should take advantage of.
Dynamic Events
Each zone has a variety of dynamic events (DEs) that allow you to break up the grind of clearing RH tasks. They usually trigger automatically based on time elapsed since the event was last completed. However, sometimes there are npcs that you need to talk to in order to start the events (they have an orange circle above their head).
These events also give considerable amounts of experience for the time required to complete them. Some you can do by yourself (solo) and some require a much larger group of people, these typically labeled as group events to help you distinguish the general level of difficulty. Large groups can vary depending mostly on the event itself. Some group events only take 2-3 people, but others might require as many as 20 people to complete. You also get karma and a small amount of cash for completing events. In the event that you fail one of these DEs, you are still rewarded partial credit and receive less experience, karma, and money than you would if you had successfully completed the event.
Tldr;
If you see a dynamic event, they're worth doing.
Personal story
Doing your personal story is a very quick way to get a lot of experience. I'm not sure on the exact amounts, but I think you get roughly 50% experience required to reach your next level (it does scale with your level). You don't have to keep up with your personal story, but it is recommended because it gives you a free set of gear early on (pre-level 20) and is easy/fast experience.
Dungeons
Running dungeons is very good experience. For first clears of the day, you should receive 70% of the experience required to reach the next level. Dungeons are more difficult than regular content, but also give better rewards. The first dungeon is Ascalon Catacombs - level 30 for story mode, level 35 for explorable mode. Typically you run story once for (obviously) to see the story. After that first run, you run explorable mode because it gives better rewards. Each dungeon will have 3 paths (Arah is an exception and has 4). A list of dungeons and their level requirements and locations can be found in the Q&A thread.
Gathering crafting materials
Using the World of Warcraft example, you had to be a certain profession in order to gather crafting materials. That is, if you wanted to mine iron or some other ore, you not only had to take up the “gathering” professions and then be sufficiently high level to gather various materials. In GW2, neither of these are required. Anyone can gather a crafting material, and they are uniquely spawned for each player. What this means is that everyone can see the same copper vein to mine. But I don't have to complete with another player over who gets to mine it. We see the resource in the same location, but we can both mine it.
The only restriction on gathering is based on what level gathering item you are using (picks for mining ore, sickles for gathering herbs, and axes for chopping trees). They have tiers or levels (copper, iron, steel, darksteel, mithril, and orichalcum). The only restrictions put on what you can use is what level your character is (orichalcum requires level 80 characters, iron requires level 10 characters). You also gain a moderate amount of experience for gathering, so I would suggest doing it even if you do not intend to use it yourself (craft). Gathering materials is a good way to make money and gain xp at the same time.
Crafting
You may have up to 2 crafting professions at a time (on a single character). You are able to "drop" and take up other crafts. Switching back to a profession you have previously dropped costs money. I forget the exact formula, but its based on the skill level of the profession you want to relearn. Crafting also gives a large amount of experience in GW2. A single craft maxes at 400 skill, if you max one craft it will reward you with 10 levels worth of experience. And since there are 8 crafts, it is possible to level to 80 without ever leaving your starting city and also without ever killing a monster.
Guild Wars 2 Leveling Philosophy
Guild Wars 2 is very different than other MMOs in terms of not forcing you to level in specific areas based on your level. For example, in World of Warcraft, you had to level where the monsters were close to your level otherwise you would get no experience for killing them. Likewise low level quests (relative to your level) gave diminished rewards compared to if you did them underleveled. This idea of not going to places much lower leveled than your character is different than the system used in GW2.
So following an example of someone that is used to this kind of system, they might for example force themselves to stay within a single zone till they can progress to the next level zone – Kessex Hills for instance. Say I am leveling a character, in Kessex Hills (a level 15-25 zone). But part way through clearing the zone I am only level 18, but the remainder of the content is level 22+ and I feel this is too difficult for me to complete. Normally you would be forced to do one of the following things: find another zone of similar level and go there to find quests or mobs to kill that are the same level you are, fight something lower level to do (but is slower/inefficient), or mindlessly grind out mobs till you are high enough level to go elsewhere. However, with GW2 you can go to any zone lower level than your own and get full experience/loot.
This means if I am still level 18, but I go to Caledon forest (Sylvari starting area. Lvl 1-15) and kill stuff there. The RH (quest) rewards will still give me low level stuff (level 1-15), but the drops from the mobs themselves will be scaled up to level 18 (my current level). Experience is scaled to your level regardless if its from a RH or killing random mobs. This means it is just as efficient to level in a lower level zone as it is in an equal level zone, and probably more efficient than trying to level in a much higher level zone because you ran out of equal level content. This holds true even if you are level 80 (level cap) killing stuff in a starter zone (level 1-15), you will receive level 80 drops from killing monsters. You should never be killing mobs mindlessly for experience. There should always be other areas with RHs you have not completed yet that is a better use of your time.
Misc info about zones
You might notice in your loading screen (when entering a zone) or when you open your world map that you see a number of icons with some numbers 1/25, 0/30, 10/15, etc.
This represents your completion progress for that map, and for the entire world of Tyria (the entirety of the current game world). The individual symbols are as follows:
The diamond shape is a waypoint symbol. Waypoints are used for instant travel for a small fee (fee is based on your character level). You can use these anytime you are not in combat.
Orange squares with white borders are Points of Interest (POI), these represent important points or structures in the zone. They have no actual impact on gameplay and only reward small amounts of experience the first time you visit them.
The blue army stripe represent skill points challenges. At these skill challenges you are typically require to kill a veteran level monster (more difficult than normal monsters) or channel the point for ~5 seconds without getting interrupted (hit). Usually channeling skill points are placed in hostile areas where you are likely to be attacked by aggressive monsters. Completion of a skill challenge will reward your character will 1 skill point (used to buy utility and elite skills for the most part. Later in the game these become a form of currency for mostly vanity items.
Double red triangles represent vistas. Vistas are the GW version of a mini puzzle. Essentially these points typically require some creativity or imagination in order to reach (they are usually located on top of structures, hills, etc). Once you reach it, it will show you a cinematic view of the landscape in the area.
Discovering (completing a skill challenge, traveling to waypoints/POI/vistas) will reward you experience. This is referred to as completion experience. You also get discovery experience when you first step into new areas (previously shaded on your map) and discovering general areas of a zone.
Map completion
This leads to map completion. Each zone will have a certain number of each category listed above (shown in picture above). Once you complete all RH, skill point challenges, and discover all the waypoints, POIs, and vistas, you will be rewarded for “completing” that specific zone. And you will receive a zone-level appropriate reward (not scaled to your character level). The reward is typically some experience + some money + 2 pieces of gear + some crafting materials + random item. The random item can be transmute stones (swap look/stats of a piece of gear to another piece of gear of the same type), or a black lion key (used to open black lion chests – which give black lion stuff, boosters, transmute stones, and transmutation potions).