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Post by dyuman on Sept 16, 2007 14:41:32 GMT -5
Found a couple links with charts and junk that might come in handy for us while playing HS. www.jsr.com/~fitz/roleplay/hero/gm_screen.pdfThis here is like... a lot of the values in the book that we fiddle around trying to find in simple charted out fashion. My str chart is included, range modifiers, fire dmg, presence attack modifiers, hit location, martial manuvers, hearing modifications, contact mods, mental illusion tables, velocity based stuff, falling dmg, object defenses (walls, doors, ect). www.jsr.com/~fitz/roleplay/hero/combat-mods_hitlocs_str-throwing.pdfHas less stuff than the GM sheet but more str oriented and hit loc stuff and presence attack, kinda more of a "Shin" oriented sheet. www.jsr.com/~fitz/roleplay/hero/gm_record_sheet.pdfSheet that Chip might want to use for Mooks - easy chart on a couple abilities and a side sheet to show movement order. Using the paper characters you had going for the dogs for mooks you can coordinate the #'s on them to the minor sheet strips and easily keep track of explosion dmg and keep track of them without too much fuss, and since its not a full on character sheet saves a ton of paper. All in all, the GM sheet is probably the most useful thing me thinks.
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